VOIDHOLD: Squad Survival Roguelite
WHY STREAM VOIDHOLD
The horde grows level after level, and a felled boss buys only one breather before it climbs again. Runs end on camera, records get broken on camera, and the kill-chain multiplier gives every fight a visible number climbing toward x100 and all the way to x999. The squad is colour-coded, rule-twist waves fly their own banners, bosses telegraph a weak point: viewers can read the fight without knowing the game.
CREATOR GUIDE
- Full game: request a Steam key here. It works right away, before the Early Access launch on 5 November 2026 ($9.99, 20 % launch discount until 19 November).
- Demo: free on Steam, no key needed, so your viewers can play along today. Three campaign worlds and thirty levels, each world with a mini-boss and a boss, plus two OPERATIONS: GLASS STORM and, after a bronze medal there, JUGGERNAUTS.
- No embargo. Play, cut and post whenever you like within 60 days of receiving your key. Monetised videos welcome.
- Hashtag #VOIDHOLD, Twitch category "VOIDHOLD".
- Good stream formats: "how deep can you hold" record chases with friends/global leaderboards, chain-multiplier challenges, boss-rush and the eight medal-graded OPERATIONS, build-crafting runs around the twenty-three named synergies.
- Contact: [email protected]. Press kit with fact sheet, logos, key art and twelve screenshots: voidhold.space/#press
THE GAME
VOIDHOLD is a sci-fi horde-survival roguelite in tight third person. You command a four-soldier fireteam: VECTOR, NOVA and ECHO fight beside you with distinct fixed weapons, the combat dog REX-7 and the eagle-drone AQUILA support, and a command wheel orders the whole squad. Ten biomes loop endlessly, each with its own horde flavour, a mini-boss in the middle and a boss capping it: five rotating archetypes, every one a telegraphed weak-point fight. Deep waves roll out mutated behaviours and elite-mutated enemies worth triple. Rule-twist waves seize whole levels.
Seven mods combine into twenty-three named synergies, so every run is a different build. Six weapons on one arm-cannon, swapped freely mid-fight. SALVAGE banks across runs into seven permanent PROGRAMS. SAVE RUN at any planet boundary, but only the unbroken run enters the board.
31 Steam achievements, friends and global leaderboards, single-player, full controller support, interface in twelve languages, Windows and Linux, zero telemetry. Made with Godot 4 by a solo developer.
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